MMOexp Borderlands 4: Speak to Lisa FullFolja

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Stellaol
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Joined: Sat Nov 01, 2025 7:52 am

MMOexp Borderlands 4: Speak to Lisa FullFolja

Post by Stellaol »

This walkthrough covers every step of the Price of Freedom Pt. 2 mission in Borderlands 4, including objectives, puzzle solutions, combat tips, and all rewards for Borderlands 4 Boosting completing the quest.

Mission Overview

Quest Giver: Vito

Location: Dominion City – The Pits

Recommended Level: 25+

Rewards: XP, Cash, Random Shield, Unlocks "Price of Freedom Pt. 3"

Main Objectives:

Help Joe and Sue open the hatch.

Release the steam blocking their path.

Reach and open the emergency hatch.

Meet Vito at the rendezvous point.

1. Help Joe and Sue Open the Hatch

Once you accept the mission from Vito, he'll explain that Joe and Sue are hiding beneath the club district, trying to reach the maintenance tunnels that run under Dominion City. Follow your map marker to the lower levels of the club, where the pair is waiting.

As you enter the access area, you'll find Joe and Sue standing by a sealed hatch on the far side of a small room. They can't open it from their side - they need you to power up the generator nearby.

Unfortunately, the generator's missing its battery, so your first task is to find a new one.

Finding the Battery

Turn to your left and look across the broken walkway to a small nook in the corner. There's a battery dispenser mounted on the wall there. Cross carefully - the path is unstable and there are a few Kratches (winged scavenger enemies) hovering around the area.

Take them out of range if needed, then grab the battery and make your way back to the generator. Insert it into the slot, then head to the switch panel on the right-hand wall.

Flip the switch, and the generator will roar to life, activating the power for the hatch mechanism. Joe and Sue will thank you and start moving deeper into the tunnel system.

2. Follow Joe and Sue Through the Pit

You can't follow them directly through the same hatch, so you'll need to take an alternate route along the exterior.

Look to the left of the observation window, where there's a narrow walkway leading over the radioactive pit. Move carefully - some sections of the floor are broken, and the glowing waste below will deal heavy radiation damage if you fall in.

As you progress, you'll see Joe and Sue appear in the next chamber ahead, visible through a grated window. Unfortunately, they're trapped by thick steam flooding the passage ahead of them.

3. Release the Steam

To help them pass safely, you'll need to vent the area by shooting five weak spots on the surrounding pipes. These weak spots are easily identified by their red glowing seams and occasional bursts of steam.

Start on the left side of the room and work your way clockwise:

Pipe above the doorway.

Large pipe behind the railing on the right.

Small pipe section near the floor by the vent.

Overhead pipe running along the catwalk ceiling.

Pipe near the console at the far end of the walkway.

Once you've shot all five, the steam will release with a loud hiss, clearing the air for Joe and Sue. You'll hear Joe shout a quick "Thanks!" through the comms, and the pair will continue forward into the next tunnel section.

Now it's time for you to catch up.

4. Reach the Emergency Hatch

Keep moving along the fragmented walkway ahead. The next area is more treacherous, filled with broken flooring, floating platforms, and toxic runoff. Use your boost or slide-jump abilities to cross gaps where needed.

Eventually, you'll spot Joe and Sue through a reinforced window - but they're now stuck in a chamber full of sludge and debris. You'll need to find and open an emergency hatch to flush out the blockage and clear a path for them.

Locating the Emergency Hatch

Follow your objective marker. The hatch is located directly beneath your current position. Getting to it isn't as simple as dropping straight down - the area is layered with floating platforms and walls that can easily lead to a fall into the radioactive pit below.

Use the floating platforms and narrow ledges to descend carefully. Once you reach a stable platform, look for a short climbing wall that leads to a control panel.

Climb up, interact with the switch on the control console, and the hatch on the other side will open. This triggers a short cutscene showing the waste and debris flushing out, freeing Joe and Sue to continue their escape route.

5. Rendezvous with Vito

After helping them, continue along the final stretch of the pit walkway. You'll pass through a narrow corridor filled with flickering lights and minor radiation leaks, so keep your shield charged and avoid lingering in toxic puddles.

At the end of the route, you'll arrive at a large security gate, where Vito is waiting with his transport. Within moments, Joe and Sue emerge from the tunnels and reunite with him. They'll express their gratitude before boarding the vehicle.

Vito congratulates you on a job well done, transferring your mission rewards and hinting that your work with him isn't over yet.

Mission Rewards

XP: Scales with player level

Cash: Moderate payout

Bonus Reward: Random Shield (check your inventory after the mission)

Unlocks Next Mission: Price of Freedom Pt. 3

Tips Before You Leave

Bring Radiation Resistance Borderlands 4 Gear: Much of the area involves toxic surfaces and ambient radiation damage.

Use Mid-Range Weapons: Tight corridors make sniper rifles less effective; SMGs and shotguns shine here.

Watch for Kratches: These enemies can knock you off ledges, so take them out before crossing gaps.

With Price of Freedom Pt. 2 complete, Joe and Sue are finally free - for now. But Vito has one final favor to ask, leading to the dramatic conclusion of the trilogy in Price of Freedom Pt. 3. Make sure to grab it before leaving the area.

If you've been running things in Borderlands 4 for a while, you know that running a club isn't just about guns and glory-it's about good vibes, too. In the La-La-Last Call side mission, Tipsy Olivia decides it's time to freshen up the Pit's music scene with a brand-new house band. Naturally, she's got a contact in mind who's more than capable of helping you out-for a price. Here's a full walkthrough of how to complete La-La-Last Call, including objectives, choices, and rewards.

Mission Overview

Quest Giver: Tipsy Olivia

Location: The Pit

Requirement: Must complete Mob Justice (faction mission) first

Rewards: XP, Cash, and Eridium

Once you've wrapped up Mob Justice, check back in with Tipsy Olivia at her bar in The Pit. She'll tell you the club's playlist is stale and needs some new fire to bring in the crowds. She's got the perfect person to handle it-Lisa FullFolja, a music manager with a knack for discovering questionable talent (and even more questionable business practices).

Your task? Track down Lisa in Carcadia Burn and work out a deal to get her on board.

Step 1: Meet Tipsy Olivia

Approach Tipsy Olivia behind the bar to begin the quest. She'll mention that the Pit's current soundtrack is old news and that she's looking to spice things up. She knows just the right "talent manager" who can bring some new energy to the place-but, of course, it won't be simple.

After the conversation, your map updates with a new waypoint. Olivia sends you to Carcadia Burn, where Lisa FullFolja is currently operating.

Step 2: Travel to Carcadia Burn

Head out of the Pit and make your way to The Couch Hole in Carcadia Burn. If you've already unlocked the Rustical Hurl fast travel station nearby, use it-it'll drop you within sprinting distance of your objective.

Expect resistance on your way there. Carcadia Burn is crawling with Rippers and scavenger mobs that love to ambush travelers. Clear them out as you go, loot what you can, and proceed to Lisa's hideout.

Step 3: Speak to Lisa FullFolja

When you arrive at The Couch Hole, you'll find Lisa FullFolja, the self-proclaimed "mogul" who once helped during the Power Ballad of Rodd Vomit mission. She's still as sharp-tongued as ever, and before agreeing to help, she'll make it clear she's not doing this out of kindness.

Lisa says she'll find you a new husband for the Pit-but only if you do her a favor first. You're then presented with a choice:

Pay Lisa $11,000 to cover her "lost revenue."

Retrieve her stolen merch from a nearby Ripper camp.

Step 4A: Option 1 – Pay Lisa's Debt

If you've been saving up, this is the quickest path. Simply fork over the $11,000, and Lisa will immediately agree to put together the Pit's new band.

She'll make a few snarky comments about your generosity (and gullibility), but she'll get the job done. Once she's satisfied, she'll tell you to head back to the Pit to wrap things up with Tipsy Olivia.

Step 4B: Option 2 – Retrieve the Stolen Merch

If you'd rather save your money-or just want to squeeze in some more action-Lisa gives you coordinates to a Ripper camp holding her stolen merchandise.

Travel to the camp (it'll be marked on your map). Expect multiple waves of enemies armed with explosives and elemental Borderlands 4 Weapons. Once you've cleared them out, search the camp for Lisa's Missing Merch Crates. You'll find them near the back of cheap Borderlands 4 Boosting the encampment beside a burned-out vehicle.
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